David Shapton

David Shapton

David is the Editor In Chief of RedShark Publications. He's been a professional columnist and author since 1998, when he started writing for the European Music Technology magazine Sound on Sound. David has worked with professional digital audio and video for the last 25 years.

Don't make plans for 30 years ahead!

Published in Business

One for the Black Friday sales: Before you make an investment in technology, make plans to mitigate your equipment's inevitable march to obsolescence.

Don't go abandoning HD just yet

Published in Studio & Broadcast

Good HD can be better - much better! - than bad 4K

We're changing our comments system. Say "hello" to Disqus

Published in Business

We have a new and - we hope! - improved commenting system. It will make it easier to leave comments. 

Just announced: The new AJA Ki Pro... Ultra

Published in Production

AJA has just-announced the Ki Pro Ultra: a 4K recording powerhouse overflowing with I/O options.

New software for Blackmagic Video Assist adds focus peaking, Zebra and more.

New firmware and explanatory video for the DVX 200

Published in Production

Panaonic has released firmware that adds a range of new capabilities, as well as a new explanatory video, for the highly competent DVX 200.

The end of digital signage? Or just the beginning?

Published in Business

We take a look at the digital signage industry and the reasons why it has progressed differently than many of its advocates, including us, had envisaged.

The pale blue dot

Published in Technology & Computing

Move far enough away from Earth and the whole planet is represented by a single, pale blue pixel. 

LIDAR: The world seen through depth

Published in Technology & Computing

Depth-sensing capabilities are coming to the forefront of some camera designs, but LIDAR takes it a step further, by capturing images by depth and depth alone.

We revisit the 'eight-bit versus ten-bit' debate, exploring if eight-bit recording's days are numbered.

A new way to think about cameras and lenses

Published in Production

I always try to take existing trends and push them to their limits. It doesn’t always point to the way things ultimately turn out, but it does at least show up a few possibilities.

State of the art water simulation

Published in Post & VFX

Water’s always been difficult to animate. Unless you’re working in an extremely stylised, naive idiom, then almost whatever you do is going to look ‘kludgey’. 

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